Zp_knockback "1" // Enable push-knocknack system, disabling this will enable stamina-based slowdown features (Knockback/slowdown for the players) Zp_hitgroup "1" // Enable hitgroups module, disabling this will disable hitgroup-related features (Hitgroup knockback multipliers, hitgroup damage control) Zp_antistick "1" // Enable auto unstick players when stuck within each others' collision hull Zp_database "1" // Enable auto saving of players data in the database Zp_gamemode "30" // Time before any game mode starts in seconds * Each uncommented line will be initialize a convar object during 'OnPluginStart'.
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Extra Items System: allows adding unlimited custom items to buy.Account System: awarded killing, damaging or infecting players, can be exchanged for goods.Human Classes System: allowing add new human classes with unique hands for all weapons.Zombie Classes System: allowing add new zombie classes with unique models for knife and grenades.Weapons System: allowing add new custom/standart weapons.Gameplay Modes System: allowing add new game modes.Which completely revamps the gameplay, turning the game into an intense "Humans vs Zombies" survival experience.Įven though it's strongly based on the classic zombie infection mods, it takes the concept to a new level by introducing:
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Nowadays Zombie Plague become a huge CS:GO server-side modification with API, developed as an source mod plugin based on new SourcePawn 1.7, Regards to Greyscale and Richard Helgeby for some useful modules Thank to MeRcyLeZZ, for this CS 1.6 Zombie Plague